Crispy goodness on iPad Pro

We were very fortunate to get to see our game running on the beautiful new iPad Pro just before the device was launched to the world. There was plenty to do to get TTT ready for that lovely 12.9” screen.

Let’s go 4K

Most of our in-game graphics tend to max out at about 1K (these are things like walls and floors), and occasionally we introduce a 2K where we’re just not getting the resolution we needed. This approach didn’t cut it for us on the “big screen” of Apple’s new device, so we had to take most items up to 2K as a base, and bring in a whole host of 4K material.

iPadProGraphics_01

Where did we leave those photographs?

The only snag is, the original game was intended to be seen on a 480×320 iPhone 3GS (which quickly needed to become a 960×640 iPhone 4 and a 1024×768 iPad). The device resolutions and pixel densities have steadily increased, and the physical sizes of the screens have increased too, and for a while we’ve been fine since many of the environment textures were at least prepared at around 2K. With the need for 4K materials though, it was time to (quickly) go back to the source photography in many places and re-paint the details in 8K minimum (where possible – some really old photography just didn’t allow that).

iPadProGraphics_02

If you’re lucky enough to already have your hands on an iPad Pro, look out for the new textures – we hope you’ll like them (and yes, for the eagle-eyed there are still some items we need to improve… expect further graphics enhancements in coming updates).

Jordan Kirk


Creative Director

Jordan spent over 10 years creating and supervising Hollywood visual effects at Double Negative. He’s the creative mind behind Yakuto.

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