300,000 downloads – THANKYOU!

We’re humbled and proud to announce that this week our little indie game Table Tennis Touch has achieved 300,000 official downloads as a paid/premium title across iOS and Android.

A Hobby “Gone Large”

For those who don’t already know, or are new to our world – our game started life as a hobby project around the time of the App Store’s inception. It took several years to even reach a (none too impressive) prototype stage, and a further two years of serious work before it was finally ready for release to the world.

TTT launched back in May 2014 as Apple’s Editor’s Choice, splashed across the top of App Stores around the world, and also went on to receive the same accolade on the Google Play store in April this year – neither of which we could ever have anticipated. Our lives changed, our jobs changed, our new company formed, and we’ve been building on it ever since. To think that we could sell 300,000 copies is nothing short of remarkable, and we’re incredibly grateful for the opportunities this has given us.

We ❤ Table Tennis (most of the time)

The game has many “personal” touches in it, like the home menu screen garage being my dad’s real garage (thanks Dad!), or the Table Tennis club being the very one I spent my childhood playing competitions in. All of our wackiest ideas and (most of) our sense of humour got thrown in, no expense spared (what deadline?). In our recent multiplayer update we teamed up with some new friends – the wonderful team at Bounce ping-pong club in London, and added a venue that we love to go play in “for reals”. It’s touching when we receive E-mails from people who’ve been reminded of long-forgotten club matches from their youth, played out in the local village hall, or that we’ve inspired somebody to get into game development when they’re older. Just like the download figures, these are all things we could never have imagined, and they make it worth pouring all our effort in.

I’m not entirely sure we thought we’d make it this far with our idea when we first fired up Unity and began tinkering with table tennis physics, but on behalf of everybody at our little studio I’m thrilled to announce that we’ve achieved 300,000 official paid downloads, and we’d like to extend a massive thank you to our players and fans for all of their continued support – and rest assured, there’s more in store soon!

Jordan Kirk


Creative Director

Jordan spent over 10 years creating and supervising Hollywood visual effects at Double Negative. He’s the creative mind behind Yakuto.

Comments