Our first update!

Exciting news! The first update to Table Tennis Touch is out tonight!
After we got over the shock of people actually playing the game, we wanted to tweak a few things that we weren’t quite happy with. We also wanted to address some common player feedback. We think this version is better…let’s see what everyone else thinks! Here’s what’s new:

Goodbye In-App Purchases

The biggest change is that we decided to get rid of the two IAP’s that we had in the game and changed ‘Boost!’ to be earned with gameplay. James has written about this in a separate blog post though so I won’t go over the same ground. But I think this makes the game way better!

Getting stuck

We had a few people email us about getting stuck in Career despite having enough Reputation. We realised that we needed to guide people through Career a little bit better so we’ve made some changes to some visuals and messages.

The double-hit bug

We discovered that in some situations it was possible to hit the ball twice and still win the point – so that’s been fixed. Thankfully, we were emailed a very detailed bug report from one of our players so managed to get this one sorted easily enough.

“This game is so hard!”

This is something we’ve heard quite a lot – both as a compliment and as a criticism! It really is a game where practice really does make perfect though so we decided that we wouldn’t make it easier…where’s the fun in that?
We have set the Quick Game default player to be the easiest one though so people don’t overstretch themselves when they first start the game and get disheartened.
We also now perform a check at the start of every match to ensure the best bat has been chosen as playing with a lower bat can make the game really, really hard.
And the changes to ‘Boost!’ should help a bit too.

The disappearing bat

Some players told us that their bat would disappear during a game! Eek! We managed to reproduce the problem consistently so we thought it would be straightforward to fix. However, it turned out to be a far deeper problem which actually affects all iPad games where there’s a danger of swiping off the screen! James is going to write about this in aseparate post – the good news is that there is a workaround.

Anyway, that’s the update and it’s out very soon! We’ll be keen to know what you think!

Stay tuned for more updates.

Vanessa Gratton


COO

Vanessa used to create Hollywood visual effects (and the odd rollercoaster). She now makes plans, spreadsheets and flowcharts.

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